OUR MISSION
RESHAPING THE
VIEWER EXPERIENCE
OUR WORK
Since its establishment in 2007, the research team, now known as “Social and Interactive Viewing eXperiences,” has been committed to exploring and enhancing the viewer experience within the expansive TV ecosystem. This encompasses user interactions with video content across diverse sources and a constellation of media devices.
Our research methodology is centered on studying and understanding current consumer behaviors, guiding the design, development, and evaluation of consistent viewer experiences for emerging services, content, and applications across media devices.
This process is steered by a comprehensive and iterative approach, involving tests conducted at our UX lab and real-world field trials. Through this approach, we are able to fine-tune these experiences to specific contexts and user preferences, staying at the forefront of advancements in the dynamic landscape of video consumption.
LATEST NEWS
Call for papers on VR, AR, 360° online media content and more!
The call for papers for the ACM IMX 2025 conference is now open. The conference will take place from June 3-6 in Rio de Janeiro, Brazil. This is the first time the event is being organized in Latin America.
Read MoreParticipation at DAHSS 2024 about “Sustainability and Politics of AI”
Representing DigiMedia, the post-doctoral researcher Ana Velhinho won a fellowship from Freepik to attend a Summer School in Málaga (Spain), dedicated to the sustainability and etics of AI in Digital Humanities, relevant to the research within the ongoing project Polariscope.
Read MoreArtificial Intelligence in Communication Research
The Social iVX team will be hosting a special guest in the upcoming days: Professor Luís Fernando Morales Morante from the Universitat Autònoma de Barcelona. The researcher will spend two days at the Department of Communication and Art (DeCA).
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